Latest on my Second Life exploration

I spent a short time at the Second Life Linux User Group meeting on Saturday evening, although I was both very tired, and very late. That’s me on the far side towards the stage – black suit, red streaky hair. Didn’t participate in the conversation very much. The meeting was mostly about how to raise funds, although there was also a building competition (the white things scattered around are the mugs that got created in the competition, after they had been smashed around by us playing with billiard balls).

slug-1

After that, I had another go at my screen. It turned out that my original plan of building a glass screen was not a very good one… once the texture was overlaid onto it, it ended up partially transparent and dim. I changed to a metal screen with white background, and also had to enable “full brightness” for the texture to show up nicely.

screen-night

The media idea isn’t going to work at the moment, so I’ve switched to uploading a couple of JPEGs from my Flickr site for testing purposes. The screen works and flicks between them when touched. Unfortunately there’s currently no way to blank or reset the screen, I’m thinking I might send it commands over a channel. Coming soon. It’s all just experimental, anyway.

I found a great bunch of stuff at a place called Spidey’s Freebies. This included a spaceship, so I went for a cruise. The scripts helped me understand a lot more about what can be programmed in the world.

blue-sship

Tomorrow was the day when Second Life 1.9.1 was slated to be released… this release has proper directional lighting (which could severely test both my underspecced laptops, although they have held up so far – in fact it could potentially stop me from using SL I suppose), and the llHttpRequest API. The latter sounds really interesting, although as far as I can tell it is only able to fetch text/xml resources, and not images. You’ll note I’m saying “was”, because I just read that the release has been delayed. Hopefully not for too long…

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