Second Life scaling issues?

A report suggests that Second Life might need some work in order to scale better. Passed 7000 concurrent users yesterday.

2 thoughts on “Second Life scaling issues?”

  1. Second Life is a massively multiplayer online game (MMO) – kind of like World of Warcraft, or The Sims Online. But it's cooler than that, and arguably far more – people are finding business uses for it, which is one reason my friends and colleagues over at eightbar are interested 🙂

    Implicit point taken, though – I've added some more linkage to the entry, I posted this one in a hurry.

    I probably ought to have some kind of page where I define my categories in a bit more detail, too. Will do that when I get some time. 

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